Map Database
No More Room in Hell 2 Maps: All 9 in 1.0
No more room in hell 2 maps total nine in version 1.0: six Objective scenarios and three Survival arenas, each with distinct routes and risks.
Official 1.0 Launch TrailerWatch the Armageddon launch overview.
Watch on YouTubeNo More Room in Hell 2 has nine maps in version 1.0: six Objective maps and three Survival maps. Power Plant, Pottsville, Lewiston, Broadway, Beaulieu Hospital, and Raven Rock host Objective missions. Flooded, Lighthouse, and Night of the Living Dead use the three-wave Survival structure.
Complete version 1.0 map list
Objective maps combine large spaces, changing tasks, and a final extraction sequence. Survival maps give preparation time before five-minute speaker defenses at successive points. The two modes use the same survival fundamentals but create different route and resource pressure.
| Mode | Maps | | --- | --- | | Objective | Power Plant, Pottsville, Lewiston, Broadway, Beaulieu Hospital, Raven Rock | | Survival | Flooded, Lighthouse, Night of the Living Dead |
The total belongs to the August 11, 2026 Armageddon release baseline. Any map added after this page’s update date is 待确认. This page does not include first-game Workshop maps, which belong to a different Steam App ID.
Power Plant
Power Plant is the original Early Access map and a large rural Pennsylvania scenario. Responders spawn across outer areas, regroup, loot, complete infrastructure tasks, and push toward a central power-plant finale. Roads, a farmhouse, ranger or radio spaces, a bar, industrial facilities, trainyard areas, substations, gates, and stash rooms shape its movement.
Version 1.0 removed the opening Bio-Scanner sequence and adjusted stash loot based on player count. It also moved objective items, tuned zombie pressure, improved level-of-detail behavior, and changed late weapon placement. Older walkthroughs can therefore send a squad toward a removed or relocated step.
The practical lesson is to use the current objective text and compass rather than memorizing one Early Access route. Outer spawns make regrouping a priority. A player who stops to clear every roadside zombie can reach the team after the next task has already begun.
Pottsville
Pottsville is a rural town scenario built around reports of civilians. The route moves through randomized houses and neighborhoods toward the downtown square and community center. The bank, City Hall, stores, and residential streets can become important mission spaces.
The map introduced a radio-frequency minigame. Its 1.0 pass made neighborhood markers more specific, extended the downtown antenna holdout, locked rear store doors, synchronized Midtown gates, and added another radio step before extraction. These changes make older shortcut assumptions unreliable.
Learn broad district relationships rather than one exact object path. Stay close while teammates interact with radios or holdout tasks, because the rest of the squad must control pressure. Exact randomized objective probabilities are 待确认.
Lewiston
Lewiston is a Maine urban scenario involving the local CRC and multiple escape possibilities. Train and boat extraction paths appear in the official description. Stores, alleys, a library, chapel, food storage, upload tasks, hard drives, and town routes create its mission flow.
Armageddon blocked speed-completion shortcuts and revised the train-tunnel puzzle. It added a chapel Bio-Scanner, extended the library upload, required power for finale gates, and adjusted the train extraction space. Any guide promising an unchanged pre-1.0 skip is obsolete.
Lewiston rewards knowing how interiors connect without separating during an upload or power step. The exact extraction chosen in a run depends on the active scenario. A guaranteed train or boat result is 待确认 without the current mission state.
Broadway
Broadway follows a failed extraction in a dense New York environment. City streets, subway tunnels, Queens sewers, a diner, courthouse, movie theatre, clinic, rooftops, and C4 objectives all appear across its possible middle and ending scenarios. Its spaces shift rapidly between open streets and tight interiors.
Version 1.0 added a diner rooftop shortcut and revised the train platform. Courthouse C4 was spread more appropriately, and Movie Theatre zombie pressure changed. A single old video may show only one branch of the map.
The route demands inventory discipline because long urban objectives can punish unnecessary backtracking. Save ammunition for runners and forced holds instead of every slow threat. The exact order of middle scenarios is 待确认 unless shown by the active objective.
Beaulieu Hospital
Beaulieu Hospital is a medical-facility scenario with wards, security systems, ventilation tasks, a morgue, roof areas, and helicopter extraction. The confined layout creates pressure around doors and interaction points. Medical context also makes infection decisions especially relevant, without guaranteeing a particular treatment spawn.
Genesis strengthened the morgue finale with Bio-Scanners, increased pressure, and improved loot and performance. Later updates changed ward-body behavior, security panels, the morgue layout, objective guidance, loot distribution, safe late spawns, and helicopter behavior. Version labels are essential for this map.
Do not call any medical item guaranteed unless the live route confirms it. The material says one Gene Therapy treatment normally spawns in a match, but it does not establish a permanent room for every scenario. Exact treatment locations are 待确认.
Raven Rock
Raven Rock is the sixth Objective map. It is set in mountainous southern Pennsylvania and moves from outdoor spaces into an underground military installation. Responders investigate emergency-operations personnel and enter restricted areas while attempting to restore control.
The developer describes its Objective flow as different from the earlier locations. The supplied research does not publish every room, puzzle answer, or fixed loot point. Those route details are 待确认 and should not be invented from the real-world name.
Approach Raven Rock as a current 1.0 map rather than an Early Access retrofit. Use the guided objective information and preserve resources before entering restricted interiors. The final path and extraction details must follow the live scenario.
Flooded
Flooded is a Survival map set in a storm-damaged industrial complex in rural Pennsylvania. Water covers much of the environment, makes it harder to confirm zombie kills, and limits dry spaces where players can safely share loot. Multi-floor buildings, cargo containers, and abandoned equipment shape visibility and movement.
The water changes combat awareness rather than serving as decoration. Players need to confirm whether a downed zombie is still active and avoid assuming every apparent path is equally safe. Exact deep-water boundaries and environmental damage values are 待确认.
Survival forces the squad to relocate after successful waves, so one defended dry position is not the whole match. Prepare for the next point while keeping enough ammunition and treatment for the move. A supply drop follows each successful defense under the 1.0 rules.
Lighthouse
Lighthouse is a coastal cliff Survival environment with a hard outer edge. The lighthouse itself contains tight spaces, while a small neighborhood and abandoned construction areas offer resources and different defensive options. The contrast changes weapon value between close corridors and more open sight lines.
A cliff is a route constraint, not a guaranteed safe wall. The source material does not specify every climbable surface or knockback outcome. Exact defensive exploits are 待确认 and may change with navigation fixes.
Use preparation time to understand exits from each possible point of interest. Avoid putting every teammate into one narrow space without a retreat path. The next defense can require movement after the supply drop.
Night of the Living Dead
Night of the Living Dead returns to a classic rural farmhouse defense inspired by the franchise’s roots. The farmhouse has three floors, traps, fuel requirements, and barricade boards. Version 1.0 expands the playable farmstead with a guest house and barn.
The guest house has an open plan, doors, windows, a garage, and cellar. The barn supports longer-range fighting and loft positions but has fewer built-in defenses. Those spaces create different preparation choices rather than one universally superior hold.
Fuel, traps, and boards compete for attention during setup. Coordinate who prepares defenses and who gathers weapons or treatment. The exact spawn and objective distribution for a given wave is 待确认 until the live point is selected.
How Survival rounds work
Each Survival map contains three possible points of interest. Players receive preparation time and a supply drop before defending a speaker system for five minutes. A successful wave provides another supply drop and directs the squad to the next location.
Three successful waves call the final extraction helicopter. If the squad fails two waves, early extraction opens. This emergency exit preserves a chance to save Responders but does not equal a full successful reward.
The structure makes movement between defenses part of the challenge. Do not consume every healing item or explosive during the first hold simply because the position feels final. A three-wave plan needs resources for relocation and extraction.
How to learn maps safely
Use Solo Mode to explore routes and objectives without permadeath. Traditional progression is disabled, so treat the time as practice rather than farming. The tutorial and Training Range can cover controls before a full map adds pressure.
In co-op, stay with the main group and check teammate positions before looting side rooms. Use current objective text, close doors when moving, and avoid fighting endless zombies that do not advance the task. Announce infection and missing resources before the final route.
Check the guide’s version whenever a shortcut, item location, or puzzle answer seems wrong. Armageddon changed routes and objectives on five returning Objective maps. Current post-launch route changes are 待确认 until matched with newer official notes.